When thirteen-year-old Phila returns to her forest village after collecting herbs for the elders, she finds that the villagers have been cursed by the Mandlas, a group of evil, power-hungry shamans. The Mandlas plan to merge the physical and astral planes killing all life forms so they can remake the world in their image. Now, it is up to Phila to train as a sangoma so that she can access her magic. She must defeat the Mandlas with or without help and save the world within three days. Explore the world of Phila by choosing to train on the physical or astral plane and enjoy discovering the four possible outcomes.